Shield Upgrades
< Shield
This page includes upgrade data shown in a table format.
In-game view of the upgrade tree:
Strength
The shields' strength determines how much damage can be absorbed by the shield, all after which the dome takes of the damage.
Upgrade | Shield Strength | Cost | Icon |
---|---|---|---|
Default | 40 | - | |
Shield Strength 1 | 70 (+30) | 4 ![]() ![]() |
|
Shield Strength 2 | 100 (+30) | 8 ![]() ![]() |
|
Shield Strength 3 | 140 (+40) | 12 ![]() ![]() |
Active Battle Abilities
The shield has 3 different active battle abilities. They can be activated during battle.
Electro Blast
Electro Blast generates a damaging area around the dome surface.
Invulnerability
Invulnerability simply makes the dome invulnerable for the ability duration.
Reflection
Reflection reflects all incoming projectiles, shot from enemies, back in the air.
Upgrade | Ability Duration |
Uses per Battle |
Cost | Icon |
---|---|---|---|---|
Reflection | 5s | 1 | 4 ![]() ![]() |
|
Timed Reflection | 6s (+1) | 2 (+1) | 6 ![]() ![]() |
|
Accelerated Reflection | 7s (+1) | 3 (+1) | 10 ![]() ![]() |
Overcharge
Overcharging requires water . It allows to temporaily boost the shields' performance.
Overcharge Battle Ability Duration
Prolongs the active battle ability duration.
Upgrade | Additional Ability Duration |
Cost | Icon |
---|---|---|---|
Overcharge Shield | - | 3 ![]() |
|
Overcharge Battle Ability Duration 1 |
+25% (+25%) | 3 ![]() ![]() |
|
Overcharge Battle Ability Duration 2 |
+50% (+25%) | 5 ![]() ![]() |
Overcharge Strength
Grants additional strength/health to the shield.
Upgrade | Overcharge Strength |
Cost | Icon |
---|---|---|---|
Overcharge Shield | 40hp (+40) | 3 ![]() |
|
Overcharge Shield 1 | 60hp (+20) | 3 ![]() ![]() |
|
Overcharge Shield 2 | 80hp (+20) | 5 ![]() ![]() |